Frederick York, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is braided into rings. His eyes are green and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Pacifist, Artistic. Bonds: Attractive, Criminal record. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
John Graham, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears pastel trousers with white and pastel striped suspenders. He wears various colorful collared shirts. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amethyst earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the old dungeon and found the beat up rapier and armor he uses now. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Shy, Hedonist. Bonds: Rich, Nature, Enemies. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. White pearl (50 gp).
Adam Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses like a well dressed Mercenary does. He is an epitome of beauty. His long golden hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Adam was born with his father's beautiful face. His childhood dream was to be a Masseuse, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 6 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: White opal (500 gp).
Reynard Mori, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries a battered monstrous two handed axe and tarnished rapier as well. His brown hair is heavily combed to the left. His brown eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and he has decided he is irredeemable
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Cory Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Priest business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Some 4 years later his spouse died after the birth of his son. Heartbroken, Cory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Optimist. Bonds: Job, Family, In love. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!