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NPC Generator

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Advanced [show]


Ernest Blythe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a green and blue robe with the hood down. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north. He helped his mother out around the business and became quite the natural. He became a Crown-heir soon after.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Passionate. Flaws: Forgetful. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Ernest Blythe, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Bullseye lantern.


Social Check DCs


William Stratford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. He has done his best to style his black hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.

History: When he was but 8 years old his parents immigrated from the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: A deep hatred of orcs; and regain custody of his son

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family, Enemies. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

William Stratford, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)9 (-1) 5 (-3)12 (+1)
Skills Medicine -1, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Blue sapphire (800 gp). Red spinel (140 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Shelly, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: This man loves music and to teach people music more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. In his 18th year, his parents were killed by a illithids raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Artistic, Impeccable. Bonds: Immigrant, Adventurer, Enemies. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Shelly, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)14 (+2) 17 (+3)18 (+4)
Skills Deception +6, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Hugh Altham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large red mantle and cape that has been intricately interwoven into his pastel robe. He is bald on top and has large blonde tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Hugh was born the youngest of three triplets. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and an old rival family wants him found

Flaws: Ugly, Insane, Hedonist, Fearful. Bonds: Family. Occupation: Stylist

Voice: American accent

Attributes [hide]

Hugh Altham, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)17 (+3) 15 (+2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Deep blue spinel (200 gp). Alexandrite (200 gp).


Social Check DCs


Diggory Kitchur, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Body Guard does. He is bristling with hidden weapons, mostly daggers and bastard swords. He wears his silver hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Diggory was born the youngest of three triplets. A gifted student he started as a Server, but he got bored and became a Body Guard. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Shy. Bonds: Job, Criminal record, Family. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Kitchur, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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