Anselm Digby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple black robe with red stripes complete with hood. His brown hair is drawn into a tight pony tail with a skull scrunchie. His eyes are green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Opinionated, Optimist. Flaws: Ugly. Bonds: Poor, In love. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 500 sp.
Rolf Atherton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan coat over a red low-cut shirt, and a Stetson hat upon his head, and is pretty ugly. He keeps his auburn hair in a flapper bob. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: He was born in the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Immigrant, Criminal record. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 500 gp.
Richard Walcott, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair and beard is wavy and long. His eyes are likewise brown.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Richard was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Logical, Gifted. Bonds: Job, Rich. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp. Silver chalice with lapis lazuli gems (120 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Large well-done wool tapestry (400 gp). 4 Tanglefoot bags.
Bertram Peyton, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he wears tattered old clothes. He has a small bristly mustache and wavy silver hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with poetry.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Ruler, but he got bored and became a Stableman. He has achieved small success as a Stableman.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1500 sp.
Trym Braxton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and is generally shirtless and showing off his tattooed chest. His hair is blonde and curly. His gray unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the south to a Miner, Trym learned a great deal about his father's area of expertise. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Miner.
Motivation: Wants to open a new tavern.
Ideals: Extrovert. Flaws: Disease, Impulsive. Bonds: Job, Adventurer. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Amber (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!