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Advanced [show]


Gerard Darlington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. He has a very tight haircut. His fierce amber eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gerard was born in the west. At a young age he loved to build and create. He worked as a nervous Carter and found it very stressful. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor.

Ideals: Fighting, Philantrophist, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Darlington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)10 (+0) 15 (+2)7 (-2)
Skills Persuasion +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. Red garnet (100 gp).


Social Check DCs


Gilbert Rutland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a very good compulsive liar and kleptomaniac.

History: Born to a Detective, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is searching for what he claims is his rightful reward.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Criminal record, Poor. Occupation: Soapmaker

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Rutland, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 8 (-1)8 (-1)
Skills Arcana +0, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 20 pp. Tiger eye turquoise (7 gp). Onyx (20 gp). 1 Healer’s kit. 1 Simple lock. 1 Silk rope.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His white hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.

History: A powerful slaver made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he would like to get married and retire

Flaws: Shy. Bonds: Attractive, Immigrant, Has a crush, Mentor. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Fidget, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Henry Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his golden hair in a pixie cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Henry embodies much of what other species detest in the Humans. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Scribe, Henry learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Thornton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Adelard Merton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of falchions, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His broad hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Fighting, Disciplined, Justice. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Adelard Merton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)8 (-1) 10 (+0)7 (-2)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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