Peter Reid, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, brown cloak. His hair is golden and curly. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Peter lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.
Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic, Insane. Bonds: Enemies, Family. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 4 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp. Sardonyx (50 gp).
Randal Brixton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a shortspear. His red hair is braided into rings. His gray eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hasn't been sleeping well lately.
Motivation: Wants to raise his children well.
Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive, Family. Occupation: Roofer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Carnelian (60 gp). Sard (60 gp). Red spinel (60 gp).
Roger Fawcett, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his blue robe and has his hammer always slung over his shoulder. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Has a crush, Slave, Job, Religious. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Shane Tattersall, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear black tank tops with blue pants. He is tall, broad shouldered and powerfully built. His brown hair is unkempt and raggedy. His brown eyes peer out from beneath his wide-brimmed black hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Apothecary.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Hedonist. Bonds: Poor, Job, Nature. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Aldous Colton, Male Human [Permalink]
Personal [hide]
Description: This man wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He is muscular with a powerful set of arms. His chestnut hair is thinning but still full. His eyes are gray and catlike.
Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He now mingles about in high society.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Philantrophist. Bonds: Rich, Job, Adventurer. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 pp.
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