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Norman Warwick, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in green turtlenecks beneath a brown coat with yellow slacks. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 4 years old his parents immigrated from the west. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Flaws: Ugly. Bonds: Poor, Family, Immigrant, Nature. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Norman Warwick, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Insight +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Percival Alston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears grey leather gloves, a grey jacket, and tight pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. When Percival reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Antagonistic, Impulsive. Bonds: Military, Nature, Adventurer. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Percival Alston, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)6 (-2) 14 (+2)14 (+2)
Skills Deception +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2100 sp. Brass mug with jade inlays (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).


Social Check DCs


Miles Langdon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean tan cloak covering his clean studded leather. He wears his golden hair up in a very large beehive style do. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.

Ideals: Disciplined. Flaws: Addict, Insane. Bonds: Attractive, Mentor. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Miles Langdon, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Iolite (20 gp). Chrysoprase (20 gp). Rose (20 gp).


Social Check DCs


Diggory Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bristling with hidden weapons, mostly greatswords and nunchakus. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. He used his abilities to trick people and travel the world for free.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Criminal record, Attractive. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Dayton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Wymar Winthrop, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. This violet eyed westerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Priest, Wymar learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He has a crush on the local Shipwright; and to be a shipwright again

Flaws: Mundane, Impulsive. Bonds: Job, In love, Has a crush. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Wymar Winthrop, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)9 (-1) 8 (-1)9 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3 Antitoxin. 1 Everburning torch.


Social Check DCs

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