Thomas Carlisle, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by chocolates. His silver hair is greasy and uncared for. He has gleaming, smiling brown eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Around other people he will do his best to conceal his emotions and appear jolly.
History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Superior lock. 1 Silver holy symbol.
Miles Bradford, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born at the edge of vast island. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Nature, Enemies, Family. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 5 (-3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
Lance Stansfield, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His left leg appears badly burned and disfigured. His red hair is unkempt and raggedy. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the west. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Healer, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants; and he wants to meet his childhood hero
Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
Possessions: Black pearl (800 gp). Star rose quartz (40 gp). Banded agate (7 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Shane Everly, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in grey turtlenecks beneath a yellow coat with grey slacks. His white hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Shane is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His father raised him in a mountain cabin. After coming to the age of reason, Shane took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets.
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Family, Nature. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp. 1 Breastplate. 1 Breastplate. 1 Half-Plate.
Randal Hadlee, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His hair, while still mostly brown, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
Possessions: 41000 sp. 1 Minor magic item.
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