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Advanced [show]


Solomon Remington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his grey robe and has his hammer always slung over his shoulder. His brown hair is matted, messy, and big. His eyes are gray and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Born in the west his family was never financially stable. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister

Ideals: Joker, Persistence, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Solomon Remington, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)12 (+1) 7 (-2)13 (+1)
Skills Medicine +0, Religion +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Azurite (16 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Lance Walpole, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is brown and curly. He has several tiny aquamarine earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his music dream.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: American accent

Attributes [hide]

Lance Walpole, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Roland Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown broad hat and brown clothes. His skin is fair and his fingers are delicate and long. His broad hat is riddled with cuts and holes. This green eyed northerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Impulsive, Disease. Bonds: Criminal record. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Roland Tinley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. A delicate brass dragon egg (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).


Social Check DCs


Lance Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His brown hair and beard is wavy and long. His gray eyes peer out from beneath his small black hat.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Lance hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Athletic, Disciplined, Joker. Flaws: Ugly. Bonds: Enemies. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Lance Shirley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Alexandrite (400 gp).


Social Check DCs


Roland Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and pastel pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His blonde hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Roland Bradshaw, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp. 1 Silk rope. 1 Climber’s kit. 1 Masterwork Musical instrument.


Social Check DCs

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