Chad Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Chad was born in the west. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He became a Sailor soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence. Flaws: Forgetful. Bonds: Adventurer, Job. Occupation: Sailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 3 Tanglefoot bags.
Raymond Graeme, Male Human [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. He is bald on top and has large blonde tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a wizard, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered writing. He hasn't been sleeping well lately.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Gifted, Artistic. Flaws: Ugly, Insomniac, Shy. Bonds: Mentor. Occupation: Dyer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 20000 sp. 1 Minor magic item.
Gomory Wedgwood, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Beggar
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Chad Oakley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his left hand. His golden hair is singed and shortened. His eyes are violet and he is always smoking a pipe.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Doctor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He seems to be bored by most things; and wishes to resurrect an old love
Flaws: Ugly, Addict, Mundane. Bonds: Poor, In love, Job. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adelard Northcott, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 800 sp. Hematite (11 gp). Zircon (50 gp).
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