Arnold Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.
History: Born in the east to a Performer, Arnold learned a great deal about his father's area of expertise. He worked as a nervous Performer and found it very stressful. He inherited the family business which he has now maintained for 7 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Insomniac, Secretive. Bonds: Attractive, Job. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: A life-sized copper and silver statuette of a cockatrice. (10 gp).
Aldous Hayley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He keeps his golden hair in a pixie cut. His eyes are violet and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Pacifist. Flaws: Mundane, Insane. Bonds: Attractive. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp.
Chad Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Chad's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.
Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane, Addict. Bonds: Attractive. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Black pearl (500 gp). Lapis lazuli (8 gp). Amethyst (100 gp).
Justin Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a tight fitting brown shirt and pants. He has a hunchback. His white hair is drawn into a tight pony tail with a clover scrunchie. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He can't help but pocket interesting objects he comes across
History: Sold as a small child to a brothel owner, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his painting dream.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Mentor, Military. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Nicholas Myerscough, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple violet robe with grey stripes complete with hood. His golden hair is lengthy. His brown eyes are passionate and lively.
Personality: Eccentric and domineering, Nicholas will drive conversation. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Shoemaker and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to raise his children well.
Ideals: Extrovert. Flaws: Depressed. Bonds: Military, Family, Job. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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