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NPC Generator

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Robert Clare, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a white suit, black shirt, and pastel tie. His black hair is lengthy and is close to two feet long. His eyes are a pleasant blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 8 years old his parents immigrated from the west. Cursed with a spirit at a very young age, Robert has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Immigrant, Religious. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Robert Clare, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears bulky green painted plate armor. His long silver hair reaches down to his waist. His half smiles and blue eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Criminal record, Military. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Percival Bentham, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a tan collared shirt and white pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has no hair. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was raised in a plains tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

William Halsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +0, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +5

Possessions: 2900 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Patrick Preston, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His left leg appears badly burned and disfigured. His chestnut hair is cut short. His eyes are a pleasant brown.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic, Logical. Bonds: Immigrant. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Patrick Preston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Terran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Richard Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a green suit. His black hair is matted, messy, and big. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Richard Wakefield, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 7 (-2)15 (+2)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 12000 sp.


Social Check DCs

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