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NPC Generator

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Advanced [show]


Justin Halsey, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear, and he perpetually has his halberd ready. His red hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the north, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He has worked as a Healer like his father before him.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Joker, Philantrophist. Bonds: Immigrant, Job. Occupation: Healer

Voice: High pitched, excited

Attributes [hide]

Justin Halsey, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)17 (+3) 10 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Eye agate (5 gp). Deep green spinel (50 gp). Sardonyx (40 gp). Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs


Ernest Barlow, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears just a pastel suit. His whole body is exceptionally muscular. His black hair is unkempt and raggedy. His green eyes have a joyful gleam in them most of the time.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Doctor in town.

History: Born in the east to a Doctor, Ernest learned a great deal about his father's area of expertise. Ernest was born on a far eastern forest where he grew up under the tutelage of his father, an expert Doctor. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: To be a Actor again; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Poor, Job. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Ernest Barlow, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1200 sp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Dustin Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green tunic with red highlights, and long tan pants that bunch up around his shoes. He has a long golden beard with little hanging trinkets. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and retire the richest man in the north

Ideals: Entrepeneur, Athletic. Flaws: Depressed, Antagonistic. Bonds: Attractive, Rich. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Dustin Barney, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 7 (-2)9 (-1)
Skills History +3, Medicine +0
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Bradford, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a robe, a symbol of death around his neck, and a scimitar on his belt. His auburn hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Stylist born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 10th year, his parents were killed by a drow raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Disease. Bonds: Job, Family, Enemies. Occupation: Stylist

Voice: German accent

Attributes [hide]

Gunter Bradford, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (80 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). A silver and pearl hairclip (90 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Shane Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. His eyes are hazel and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Sculptor in town.

History: When he was but 8 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has set out to sabotage the competition.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Shane Altham, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)13 (+1) 6 (-2)17 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 200 gp. Moss agate (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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