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NPC Generator

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Advanced [show]


Dean Kenley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his whip. He wears his hair in dreadlocks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Joker, Philantrophist. Bonds: Adventurer, Mentor. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Dean Kenley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 3 Thunderstones. 3 Antitoxin. 3 Thunderstones.


Social Check DCs


Aldous Barlow, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear ponchos typically of a light tan in addition to tight pants, and is pretty ugly. His golden hair is slicked back into a classic pompadour. His eyes are amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: A rival would like him out of the picture; and further expansion of business

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Poor, Job. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Barlow, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 8 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Patrick Landon, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Patrick began to lead the lost caravan. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Rich, Enemies. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Patrick Landon, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)7 (-2) 15 (+2)9 (-1)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp.


Social Check DCs


Kyle Soames, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky pastel painted plate armor. His white hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety.

Flaws: Insomniac, Antagonistic, Fearful. Bonds: Mentor, Immigrant. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Kyle Soames, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 45000 sp. 1 Healer’s kit. 1 Superior lock. 1 Crowbar. 1 Hourglass.


Social Check DCs


Percival Sutton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a fancy green suit. His clothes are grease stained in places. His white hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Percival has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and a deep hatred of gnolls

Ideals: Professionalism. Flaws: Impulsive, Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Percival Sutton, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 5 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 5 (-3)12 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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