Guy Camden, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish brown hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.
Motivation: His relatives are trying to arrange a marriage; and to get a good night's sleep
Ideals: Justice, Artistic. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Bookbinder
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Coral (130 gp). Moonstone (60 gp). Tiger eye turquoise (15 gp).
Arnold Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a yellow tunic with red highlights, and long pastel pants that bunch up around his shoes. His hair is silver, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up hammer and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Amber (70 gp). Eye agate (6 gp). Coral (70 gp). 2 Alchemist’s fire. 3 Antitoxin. 1 Smokesticks.
Heward Altham, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. His hair, while still mostly black, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He seems to be bored by most things; and he has money and likes to spend it
Flaws: Fearful, Mundane. Bonds: Rich, Attractive, Immigrant. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 500 sp. 1 Superior lock.
Gilbert Brixton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, brown, dusty cloak. He is muscular with a powerful set of arms. His chestnut hair is lengthy. He wears an eyepatch.
Personality: Eccentric and domineering, Gilbert will drive conversation. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gilbert was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Criminal record, Job, Family. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Old masterpiece painting (1600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item.
William Asheton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy white suit. With a patchy silver beard and wild silver hair. His fierce blue eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His mother raised him in a mountain cabin. A few years later when the north was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with his childhood friend.
Flaws: Secretive. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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