Reynard Skelton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. With bright golden hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a crush on the local Shipwright; and he would like to get married and retire
Ideals: Optimist. Flaws: Insomniac. Bonds: Family, Rich, Adventurer, Has a crush. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Henry Wallace, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. His whole body is exceptionally muscular. He keeps his long black hair kept up in a rat tail. He has brown eyes and a tan hat with a white feather.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Beggar
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp.
Everard Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and black. His eyes are blue and he is always smoking a pipe.
Personality: This man loves music and to teach people music more than just about anything. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his sister
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Family, Rich. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 3200 sp.
Anselm Conway, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in blue turtlenecks beneath a yellow coat with tan slacks. His head has been shaved. His thin eyebrows rest above his beady brown eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of drow once and for all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of drow; and revenge
Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Enemies, Military. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Spyglass.
Justin Weld, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a grey shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a shortbow. His tied-back hair is golden. He wears large thick round spectacles.
Personality: This man loves poetry and to teach people poetry more than just about anything. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Doctor, Justin learned a great deal about his mother's area of expertise. Justin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Artistic, Impeccable. Bonds: Immigrant, Job, Adventurer. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!