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Advanced [show]


William Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has a moderate pudge and is not very fit. He has moderate length chestnut hair. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out west to avoid the crime he committed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Banker

Voice: Italian accent

Attributes [hide]

William Allerton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Athletics +1, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Small steel mirror. 1 Crowbar.


Social Check DCs


Charles Ramsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear white clothing when he does not wear armor, and is pretty ugly. His moppish black hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gifted from a young age, Charles studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Carter.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Ramsey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 12 (+1)4 (-3)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Enfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His auburn hair and beard is wavy and long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: A powerful wizard made him what he is. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Adventurer, Mentor. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Gerard Enfield, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)14 (+2) 12 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Dean Melancon, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Athletic, Gifted. Flaws: Insomniac, Mundane. Bonds: Rich. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Dean Melancon, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1700 sp. Blue quartz (9 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). 5 Acid flasks. 4 Antitoxin.


Social Check DCs


Solomon Windsor, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his auburn hair well, parting it to the left. His eyes are a pleasant brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Religious, Mentor. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Windsor, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Antitoxin. 4 Smokesticks.


Social Check DCs

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