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NPC Generator

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Advanced [show]


William Shipley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He wears his blonde hair up. He has brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

William Shipley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Tim Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin violet vertical stripes and green pants. He carries with him a set of scimitars on his belt, each one with a ruby on the hilt. His hair is auburn and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a plains tribe. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Religious, Nature. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Tim Sutton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)13 (+1) 8 (-1)11 (+0)
Skills Arcana +3, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp.


Social Check DCs


Patrick Weld, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His white hair is greasy and uncared for. He has several tiny aquamarine earrings on each ear.

Personality: Patrick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Body Guard business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Patrick Weld, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 18 (+4)14 (+2)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Bloodstone (60 gp). Red-brown spinel (130 gp). Sardonyx (60 gp).


Social Check DCs


John Compton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown trousers with black and white striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His eyes are violet and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His job bores him to no end. He has decided to make it more interesting.

History: He was born blind and as such lacked many opportunities for work. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

John Compton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. White opal (600 gp).


Social Check DCs


Ralf Graham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. His blonde hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his broad green hat.

Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Flaws: Hedonist. Bonds: Has a crush, Adventurer, Religious, Rich. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Graham, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs

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