Odo Yeardley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting brown shirt and pants. His brown hair is unkempt and raggedy. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying brother.
Motivation: Marry his brother to traveling adventurers; and to protect his home
Ideals: Disciplined, Professionalism, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Bather
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Trym Melancon, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his blonde hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: To unite with his brother.
Flaws: Selfish. Bonds: Job, Rich, Family. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield. 1 Darkwood Buckler.
Solomon Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with deerstalker hat. His golden hair is heavily combed to the left. His violet eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of northern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Philantrophist. Bonds: Job, Immigrant, Attractive. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
William Coombs, Male Human [Permalink]
Personal [hide]
Description: This man typically wears green cloth garments or leather armor. He has a penchant for wearing a ring with an oversized opal on his right hand. His blonde hair is cut jaggedly and amateurishly. His eyes are gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic, Fearful, Disease. Bonds: Rich, Religious. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp. 1 Good lock.
Henry Roscoe, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His blonde hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was always a brilliant, if unscrupulous mind. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Has a crush, Enemies. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!