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Advanced [show]


Bertram Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with black stripes complete with hood. He carries with him a set of swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly brown, has prominent grey streaks. This violet eyed northerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.

History: He was born in the north, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Religious, Immigrant. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Bertram Hadleigh, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Manfred Ansley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His gray eyes peer out from beneath his deerstalker green hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and his religion dominates his actions

Ideals: Joker, Entrepeneur. Flaws: Forgetful. Bonds: Poor, Religious. Occupation: Scribe

Voice: French accent

Attributes [hide]

Manfred Ansley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Ralf Cason, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is business-like. He takes instructions and follows them to the letter. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and regain custody of his daughter

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Ralf Cason, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Nicholas Snowdon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by beers. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Passionate, Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Nicholas Snowdon, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 7 (-2)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered greataxe and tarnished hand crossbow as well. He wears a small hat to cover his moderate length chestnut hair. His eyes, though not visible through his cowl, are blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Persistence. Bonds: Poor, Adventurer, Job. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Altham, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)17 (+3) 12 (+1)9 (-1)
Skills Nature +5, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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