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NPC Generator

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Advanced [show]


Trey Graham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and beady.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Trey Graham, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Hadlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a tight fitting brown shirt and pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with music.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently gotten a pet goose that steals things from people.

Motivation: Revenge; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Shy. Bonds: Nature, Criminal record, Enemies. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Randal Hadlee, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)16 (+3) 12 (+1)17 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Rolf Blakeley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair is golden, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to unite with his brother

Ideals: Joker, Logical. Flaws: Hedonist, Insane. Bonds: Attractive. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Rolf Blakeley, Male Human Fighter 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)16 (+3) 9 (-1)9 (-1)
Skills Arcana +6, Insight +2
Senses Passive Perception 9
Languages Common, Giant, Ignan, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 40000 cp.


Social Check DCs


Henry Spalding, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green armored body suit, with a simple blue line shooting up and back down. He has a red handlebar mustache and slicked back red hair. His amber eyes peer out from beneath his broad green hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Detective, and he later adopted a second son.

Motivation: He feels kind of lost in life; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Spalding, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Rich purple corundum (600 gp). Bloodstone (60 gp). Chalcedony (60 gp).


Social Check DCs


Kody Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is well dressed, constantly wearing a brown suit, black shirt, and grey tie. His whole body is exceptionally muscular. He has a very tight haircut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: He was raised in a plains tribe. In his 15th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies, Nature. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Kody Barclay, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 7 (-2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp. 1 Magnifying glass. 1 Backpack.


Social Check DCs

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