Hubert Clare, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a fine chain shirt which he covers with green colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut and curly. He has gleaming, smiling blue eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful wizard made him what he is. His psionic abilities were realized during a raid on his village. He's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Terse. Bonds: Slave, Job, Mentor. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1800 sp. 1 Masterwork Light wooden shield.
Heward Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting green shirt and pants, and sports empty pouches on his belt. His hair is silver and very short. His eyes, though not visible through his cowl, are violet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Heward was born the youngest of three triplets. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Fletcher again; and he is currently in port desperately looking for someone to get him out
Flaws: Mundane. Bonds: Slave, Family, Enemies, Job. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 20000 sp. 1 Buckler. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
William Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by sweets. He has a small bristly mustache and wavy black hair. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. He is obsessed with a lost civilization.
History: He got into the Masseuse business at a young age. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Nature. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp.
Don Altham, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, green shirt, and red tie. His skin is fair and his fingers are delicate and long. His black hair is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Roofer, Don learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Roofer and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Norman Richie, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. His silver hair is cut jaggedly and amateurishly. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Philantrophist. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 sp. Deep blue spinel (1000 gp). Black opal (500 gp). 1 Breastplate. 1 Half-Plate. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!