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Advanced [show]


Frederick Langdon, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, white shirt, and black tie. His skin is fair and his fingers are delicate and long. His chestnut hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Addict, Lazy. Bonds: Adventurer, Criminal record. Occupation: Healer

Voice: Whispers

Attributes [hide]

Frederick Langdon, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Amethyst (60 gp). Jasper (20 gp). Amber (60 gp).


Social Check DCs


Alexandre Gresham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Depressed. Bonds: Rich, Criminal record, Religious, Enemies. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Alexandre Gresham, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)15 (+2) 18 (+4)13 (+1)
Skills Athletics +3, Religion +4
Senses Passive Perception 14
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Peter Read, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, tan cloak. He has a small bristly mustache and wavy golden hair. His amber unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease, Antagonistic, Insane. Bonds: Criminal record, Family, Adventurer. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Peter Read, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His feathered hat is riddled with cuts and holes. This green eyed northerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Raymond was born in the north. At a young age he loved to build and create. Raymond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raymond decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Impeccable, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Raymond Marlee, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 15 (+2)18 (+4)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Reynard Preston, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west to a Seamstress, Reynard learned a great deal about his mother's area of expertise. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Family. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Reynard Preston, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 90 pp. Sardonyx (50 gp). 1 Thunderstones.


Social Check DCs

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