Solomon Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are slightly larger than normal.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He also hits on women, regardless of circumstances.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Doctor, but he got bored and became a Carpenter. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Has a crush, Job. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Chrysoberyl (70 gp). Brown-green garnet (70 gp).
Rolf Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor, and he perpetually has his sickle ready. He has a long silver beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Insane, Disease. Bonds: Enemies, Adventurer. Occupation: Carter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 4 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 100 gp.
Solomon Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He usually wears his tan robe and has his hand crossbow always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His red hair is still thick. His green eyes peer out from beneath his feathered tan hat.
Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: He was born in a small plains village. His childhood dream was to be a Seamstress, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and further expansion of business
Ideals: Philantrophist, Persistence. Bonds: Slave, Nature, Job. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2900 sp. Eye agate (12 gp).
Raymond Denholm, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich, Adventurer. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Godfrey Whitby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has all his life been fascinated with writing.
History: He was raised in a mountains tribe. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Immigrant, Attractive, Nature. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
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