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Advanced [show]


Miles Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. He has styled his white hair well, parting it to the right. His gray eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Miles was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Miles took refuge in the ruined castle and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and an old rival family wants him found

Ideals: Athletic. Flaws: Hedonist. Bonds: Poor, Family, Attractive, Nature. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Miles Wentworth, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Everard Rylan, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants a kiss; and a rival would like him out of the picture

Ideals: Opinionated, Justice. Flaws: Disease. Bonds: Criminal record, Has a crush. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Everard Rylan, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)8 (-1) 16 (+3)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Adelard Milton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish white hair is in a traditional bowl cut. His amber eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Barber, Adelard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Barber for hire.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, In love, Job. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Adelard Milton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 10 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His broad hat is riddled with cuts and holes. His eyes are violet and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can't help but pocket interesting objects he comes across

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has recently gotten a pet goose that steals things from people.

Motivation: To find somewhere to settle down; and he wants revenge against giants

Flaws: Ugly, Mundane. Bonds: Guardian, Criminal record, Enemies. Occupation: Guard

Voice: Whispers

Attributes [hide]

Trym Clapham, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)15 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Charles Peyton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears a tan wide-brimmed hat and tan clothes. His tied-back hair is blonde. His eyes are brown and beady.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying sister.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive. Bonds: Religious, Mentor. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Peyton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)5 (-3) 12 (+1)11 (+0)
Skills Arcana -1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Azurite (16 gp). Star ruby (800 gp). Tourmaline (100 gp).


Social Check DCs

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