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Advanced [show]


Guy Clifton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a pickaxe. His auburn hair is singed and shortened. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Guy hails from a village terrorized by illithids. There was a wharf not far from home where he often wandered off to fish. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Nature, Enemies. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Guy Clifton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. 1 Antitoxin. 4 Smokesticks. 2 Thunderstones.


Social Check DCs


Norman Northcott, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized topaz on his left hand. His head has been shaved. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Norman Northcott, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +0, Athletics +3
Senses Passive Perception 8
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Randal Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light green in addition to tight pants. His auburn hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the large cave and found the beat up kukri and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, Nature, Adventurer, Has a crush. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Barclay, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp. Jasper (20 gp). Malachite (14 gp). Rock crystal (20 gp).


Social Check DCs


Roger Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves dancing and to teach people dancing more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Roofer, but he was a colossal failure. He struck the Locksmith job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Roger Gresham, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Conrad Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing a long, black cloak. He has a hunchback. His chestnut hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Conrad was born the youngest of three triplets. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and doesn't want to be a armorer and was forced into it by his family

Ideals: Logical, Philantrophist. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Conrad Spaulding, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Athletics +2, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. A roughly beaten golden orb (130 gp). Fire opal pendant on a fine gold chain (600 gp). Old masterpiece painting (600 gp).


Social Check DCs

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