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NPC Generator

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Advanced [show]


Peter Kimberley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and likes to wear ponchos typically of a light green in addition to tight pants. His left hand appears badly burned and disfigured. He has shaved his head bald. His skin is flawless and his amber eyes scan people very quickly.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Human compassion; and he has passion for adventuring and risk

Flaws: Impulsive, Racist. Bonds: Attractive, Adventurer, Military. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Peter Kimberley, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)15 (+2) 15 (+2)8 (-1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Conrad Kent, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright brown suits and hats. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Addict, Antagonistic. Bonds: Slave, Rich, Criminal record, Adventurer. Occupation: Farmer

Voice: Squeaky

Attributes [hide]

Conrad Kent, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)17 (+3) 8 (-1)8 (-1)
Skills Athletics +1, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His silver hair is knotted and matted. His eyes are likewise blue. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his mother was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Impeccable. Bonds: Attractive, Has a crush, Adventurer, Military. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Gerald Eastoft, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trey Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Trey studied abroad. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Retire the richest man in the west; and he has decided he is irredeemable

Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Wesley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills Religion +1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Blakeley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to cover his moderate length blonde hair. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Human compassion.

Flaws: Ugly, Disease, Forgetful. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Gerard Blakeley, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. Brass mug with jade inlays (600 gp).


Social Check DCs

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