Solomon Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a simple red robe with brown stripes complete with hood. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant green.
Personality: Solomon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Spice Merchant, who enjoyed hunting, Solomon was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Extrovert. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 6 (-2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.
Don Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 3 years old his parents immigrated from the north. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Don's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Mortician.
Motivation: He desires power and/or immortality; and expand his business
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Robert Lindsey, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears professional attire. His hair is white and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants his loneliness to end; and seeks redemption
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Brown-green garnet (80 gp). Golden pearl (80 gp).
Geoffrey Hayden, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and wears tight fighting clothing, which leaves very little to the imagination. His white hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Now he works as a writing tutor during his time off.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Artistic, Logical. Bonds: Attractive, Rich. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 12000 cp. 2 Smokesticks. 1 Everburning torch. 4 Acid flasks.
Guy Marley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man prefers to wear black clothing when he does not wear armor. His auburn hair is lengthy and is close to two feet long. His eyes are green and beady.
Personality: He dislikes all the random violence that takes place in the north. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the old dungeon and found the beat up longbow and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content
Ideals: Pacifist, Fighting. Flaws: Ugly, Impulsive, Mundane. Bonds: Nature. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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