Anselm Hayhurst, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears a sleeveless long coat of deep violet leather and dull pastel iron scale mail. His tied-back hair is auburn. His brown eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his son.
Ideals: Gifted. Flaws: Shy. Bonds: Religious, Family. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon.
Gunter Shipley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries with him a set of ceremonial daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair and beard is wavy and long. His violet eyes peer out from beneath his Stetson tan hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.
History: Born in the east his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Poor. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 900 sp.
Justin Byron, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He has the majority of his body covered in plate, and his gloved hand is found clutching a warhammer. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered
History: Justin was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Disciplined, Logical. Bonds: Job, Poor. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Raymond Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a grey suit, green shirt, and tan tie. His black hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.
Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Bellfounder like his father before him.
Motivation: Retire the richest man in the west; and he is unsatisfied with his job
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Shane Clayton, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a grey coat with pastel slacks, and he perpetually has his mace ready. He keeps his red hair in a flapper bob. His eyes are gray and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Fighting, Pacifist. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Giant, Ignan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 8000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A delicate brass dragon egg (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!