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NPC Generator

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Anselm York, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His white hair is unkempt and raggedy. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a desert tribe. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm York, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Conrad Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His white hair is still thick. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: Conrad lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and his spouse's relatives view him with great suspicion

Flaws: Mundane. Bonds: Nature, Military, Family, Religious. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Conrad Kendall, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 10 (+0)14 (+2) 6 (-2)12 (+1)
Skills Athletics -1, Intimidation +3
Senses Passive Perception 8
Languages Common, Ignan, Druidic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp.


Social Check DCs


Robert Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and violet robe with the hood down. He has a moderate pudge and is not very fit. His silver hair is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was always a brilliant, if unscrupulous mind. His arcane abilities were realized during a raid on his village. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He feels threatened by others.

Ideals: Gifted, Logical. Flaws: Fearful, Insane. Bonds: Attractive. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Bradley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +1, Medicine +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 10 pp.


Social Check DCs


William Stanley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long blonde hair is drawn into a two foot long braid. He has blue eyes and a blue hat with a black feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he wants to get laid

Ideals: Disciplined, Justice, Entrepeneur. Bonds: Immigrant. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

William Stanley, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Badger, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black deerstalker hat and black clothes. His auburn hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Poor, Adventurer, Family. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Badger, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. Brass mug with jade inlays (200 gp). 1 Masterwork Light steel shield. 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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