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NPC Generator

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Advanced [show]


Raymond Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a long, brown cloak. His golden hair and beard is wavy and long. He has gray eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raymond was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He struck the Miller job and began his own company from there.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Athletic, Joker, Persistence. Flaws: Racist. Bonds: Job, Rich. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Yeardley, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 8 (-1)17 (+3)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Gerard Compton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries monstrous two handed axes. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He has violet eyes.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich southern family. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Gerard Compton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Celestial, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1600 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Hugh Appleton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a white vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a hand crossbow. He has dyed his greying silver hair a little too much giving a sharp silver color. His violet eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Hugh Appleton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Simon Cornish, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. He has styled his black hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.

History: Born in the south to a Shepherd, Simon learned a great deal about his mother's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Ugly, Disease, Fearful. Bonds: Job. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Simon Cornish, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 40 pp. 1 Half-Plate.


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He has gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Scribe and found it very stressful. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Gentry, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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