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Advanced [show]


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a simple grey robe with red stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is silver. His green unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his mother was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Disease. Bonds: Slave, Criminal record, Military, Family. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Percival Kent, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Gerald Wesley, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe, and carries halberds. He has no hair. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Gerald Wesley, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. His silver hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful necromancer made him what he is. While studying, he fell in love. They married and had a son. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Extrovert. Bonds: Attractive, Job, Mentor, In love. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Gomory Marlowe, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)17 (+3) 13 (+1)8 (-1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey Alton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white coat over a black low-cut shirt, and a Stetson hat upon his head. His hair is always cut to a buzz. His eyes are green and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Impulsive, Insomniac. Bonds: Job, Poor. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Alton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Rolf Rutland, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green shirt with thin tan vertical stripes and yellow pants. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: Rolf was born with his mother's beautiful face. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Adventurer, Job. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Rolf Rutland, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Average lock. 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs

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