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NPC Generator

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Advanced [show]


Guy Richie, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His hair is short and brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Courier mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and he's in love

Ideals: Passionate. Flaws: Disease. Bonds: Poor, Attractive, Has a crush. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Guy Richie, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Guy Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Jeweler. He carries with him a set of scythes on his belt, each one with a ruby on the hilt. His hair is long and golden with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Guy was born with his father's beautiful face. In his 12th year, his parents were killed by a dire rats raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He wants revenge against dire rats; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Fighting, Persistence. Bonds: Job, Attractive, Enemies. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Guy Wedgwood, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 18 (+4)8 (-1)
Skills Medicine +6, Performance +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and pastel handkerchief worn on his right side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a Stetson hat to cover his moderate length chestnut hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast plains. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Wants his loneliness to end; and to be a adventurer again

Flaws: Racist, Addict. Bonds: Nature, Job, Has a crush. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Gerald Merton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)11 (+0) 14 (+2)18 (+4)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Heward Budd, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin white vertical stripes and black pants. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is matted, messy, and big. His blue eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heward was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has a crush on the local Carter; and an old rival family wants him found

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Family, Has a crush. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Heward Budd, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)7 (-2) 16 (+3)5 (-3)
Skills Deception -1, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Healer’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Ralf Langdon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He dresses like a well dressed Body Guard does, and his gloved hand is found clutching a sword. He has a long auburn beard with little hanging trinkets. His eyes are hazel and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Job, Mentor. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Ralf Langdon, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)8 (-1) 13 (+1)18 (+4)
Skills Intimidation +6, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Red spinel (40 gp). Azurite (10 gp).


Social Check DCs

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