Gerald Ogden, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His hair is golden and very short. He has gleaming, smiling violet eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.
History: Gerald was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: To be a Hunter again; and wants to work out more often
Ideals: Athletic, Optimist, Persistence. Flaws: Racist. Bonds: Job. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp.
Percival Altham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man tends to wear a large green jacket. His long auburn hair is drawn into a two foot long braid. His amber eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Dilettante business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Barkeep again.
Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
William Payton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy pastel pantaloons and a black scarf. His golden hair is cut jaggedly and amateurishly. He has a dull look in his blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. After a long history of fighting, William and his spouse have recently divorced.
Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Slave, Criminal record. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Minor magic item.
Arnold Atterton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and is wearing a perfectly clean shirt and pair of pants. With a patchy silver beard and wild silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Arnold was born the youngest of three triplets. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he would like to get married and retire
Flaws: Shy, Fearful. Bonds: Attractive, Family, Criminal record, Has a crush. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Reynard Wheatley, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears dark leathers with embroidery. His chestnut hair is still thick. He wears large thick round spectacles.
Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Shoemaker business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Extrovert. Bonds: In love, Job, Criminal record, Military. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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