Dean Appleton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.
History: The child of a Slave Trader, who enjoyed hunting, Dean was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Ugly, Mundane, Shy. Bonds: Nature, Military. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Patrick Shelley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with small hat. He keeps his long brown hair kept up in a rat tail. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. He has a small toy that he constantly fidgets with.
History: Born in the west to a Dyer, Patrick learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Dyer like his mother before him.
Motivation: Wants to open a new tavern; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Opinionated, Persistence. Flaws: Addict. Bonds: Attractive, Job. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Rose (80 gp).
Peter Hayden, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He receives visions of the future at random moments
History: When he was but 8 years old his parents immigrated from the east. A gifted student he started as a Ploughman, but he got bored and became a Animal Trainer. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Aquan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Clerebold Easton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is cut short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast plains. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of illithids; and he wants revenge against illithids
Ideals: Philantrophist, Logical. Flaws: Addict, Disease. Bonds: Nature, Enemies. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Ernest Presley, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized amber on his left hand. His brown hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: The child of a Butcher, who enjoyed hunting, Ernest was taken on many hunting expeditions. A freak accident while working with his Butcher father left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and an old rival family wants him found
Flaws: Disease. Bonds: Rich, Attractive, Nature, Family. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp.
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Their contribution stands as a beacon of hope for all adventurers!