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Advanced [show]


Odo Astley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut short. His blue unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: Odo hails from a village terrorized by illithids. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of illithids; and he's repulsed by the pc

Ideals: Fighting. Flaws: Disease, Antagonistic, Fearful. Bonds: Enemies, Immigrant. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Astley, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Thomas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. He keeps his silver hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Immigrant, Criminal record. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Thomas Cholmondeley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy grey suit and is in decent physical shape. His silver hair is slicked back into a classic pompadour. His brown eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Bertram Ramsay, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Charles Bradley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He carries with him a set of spears on his belt, each one with a topaz on the hilt. His golden hair is long and unkept. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He got into the Adventurer business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Fighting, Artistic. Flaws: Ugly, Hedonist. Bonds: Job, Family. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Bradley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 12 (+1)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries monstrous two handed axes. His white hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Jeweler and found it very stressful. He struck the Jeweler job and began his own company from there.

Motivation: To get a good night's sleep; and expand his business

Ideals: Fighting, Professionalism. Flaws: Addict, Insomniac, Disease. Bonds: Job. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Cooper, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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