Godfrey Atherton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Marshal does. He has a long brown beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Godfrey's father didn't care for him much, and the feeling was mutual. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Job, Military. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Alex Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His red hair is singed and shortened. His violet eyes lackadaisically let the world flow into them.
Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Alex was raised in a hard working conservative environment. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Layabout like his mother before him.
Motivation: Wants his loneliness to end; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Has a crush. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Arnold Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy violet suit, and carries scimitars. His hair is long and white with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. His green eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.
History: He got into the Crown-heir business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Arnold Shelby, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting white shirt and pants. He wears a top hat to cover his moderate length auburn hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.
History: He got into the Bounty Hunter business at a young age. He has had some formal poetry training, and achieved minor success. Now he works as a poetry tutor during his time off.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Professionalism, Artistic, Logical. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
Randal Garrick, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Seamstress. His black hair, when down, is lengthy. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: The child of eastern immigrants he idolized his father. After coming to the age of reason, Randal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against illithids; and many illithids want him driven away
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant, Enemies. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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