Cory Hampton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a long, yellow cloak. With bright golden hair and a scraggly beard. His violet eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a Guard, his father struggled to pay the bills. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: To protect his home; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Bonds: Criminal record, Poor, Family, Guardian. Occupation: Knight
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 sp. 1 Half-Plate. 1 Half-Plate.
Theobald Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair, while still mostly golden, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: Retire the richest man in the east.
Ideals: Gifted, Entrepeneur, Artistic. Bonds: Military. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Ernest Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his white hair. His eyes are brown and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Doctor, Ernest learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a gnolls raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Doctor.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Infernal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Moss agate (5 gp). 1 Simple lock. 1 Silver holy symbol.
Charles Cromwell, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a yellow coat with violet slacks. He carries a battered shortspear and tarnished quarterstaff as well. His golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Insomniac, Shy. Bonds: Rich. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Miles Chatham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is short and red. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. Rhodochrosite (6 gp). Hematite (6 gp). Malachite (6 gp). Moss agate (6 gp).
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