Gunter Marleigh, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man is wearing a long, white, dusty cloak. He wears his black hair down. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich western family. Like his father and his brother before him, after school he went straight into learning to become a Tailor. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and he is unsatisfied with his job
Ideals: Athletic, Opinionated. Bonds: Rich, Job, Has a crush. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Easton, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears skinny pants and wears a green and black robe with the hood down. His clothes are grease stained in places. His white hair is lengthy. His green eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others.
Flaws: Shy, Fearful. Bonds: Poor, Immigrant, Military. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Robert Mori, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a black scarf. His golden hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.
History: He was born at the edge of vast plains. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Flaws: Ugly, Addict. Bonds: Religious, Nature, Rich. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gunter Emsworth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light black in addition to tight pants. His chestnut hair is smooth and relatively long. His gray eyes are slightly larger than normal.
Personality: Eccentric and domineering, Gunter will drive conversation. He takes great joy in being the best Seamstress in town.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.
Motivation: Expand his business.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Seamstress
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 800 sp.
Gunter Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a violet broad hat and violet clothes. His red hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He moved out west to avoid the crime he committed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A rival would like him out of the picture; and he seems to be bored by most things
Ideals: Extrovert, Logical. Flaws: Ugly, Mundane. Bonds: Family, Criminal record. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
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