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NPC Generator

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Advanced [show]


Geoffrey Sydney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. He keeps his long blonde hair kept up in a rat tail. This hazel eyed northerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: He was raised in a island tribe. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Layabout job and began his own company from there.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Job, Nature, Criminal record, Adventurer. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Geoffrey Sydney, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills History +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Simon Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Simon Washington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)11 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Ainsley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear grey clothing when he does not wear armor, and is pretty ugly. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.

History: Robert was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly, Insane, Antagonistic, Selfish. Bonds: Family, Adventurer. Occupation: Weaver

Voice: French accent

Attributes [hide]

Robert Ainsley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 cp. Deep green spinel (100 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Chrysoprase (40 gp).


Social Check DCs


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He has done his best to style his white hair to look like a famous performer. His gray eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing music.

History: Manfred was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to get laid; and further expansion of business

Ideals: Artistic. Bonds: Has a crush, Job, In love. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Manfred Beckwith, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 17 (+3)10 (+0)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair and beard is wavy and long. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Gomory Churchill, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 7 (-2)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 400 gp. Fire opal pendant on a fine gold chain (1100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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