Conrad Wharton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. He keeps his black hair in a pixie cut. He has blue eyes and a tan hat with a violet feather.
Personality: Conrad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.
History: The child of eastern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 10 years.
Motivation: Money/treasure; and expand his business
Ideals: Impeccable, Persistence. Bonds: Immigrant, Job, Rich. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Gerard Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, and he perpetually has his ceremonial dagger ready. He has no hair. He has amber eyes and a blue hat with a red feather.
Personality: He has always had a great fascination with Human culture. He is lazy and tries to find solutions quickly.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Racist, Lazy. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Norman Dudley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he has the majority of his body covered in plate. He wears his red hair up in a very large beehive style do. His eyes are green and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Tanner mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Tanner; and he's in love
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Has a crush. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
Possessions: 3000 cp.
Trey Mitchell, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His head has been shaved. His gray eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Addict, Antagonistic, Racist. Bonds: Job. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 5 (-3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Don Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He carries a battered quarterstaff and tarnished longbow as well. His hair is long and auburn with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is afraid of women and trembles around them
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against dire rats.
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Religious. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 50 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp.
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