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Advanced [show]


Anthony Ridley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and typically wears violet cloth garments or leather armor. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered dancing. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants his loneliness to end; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Artistic. Bonds: Criminal record, Military, Has a crush. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Anthony Ridley, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Malachite (6 gp). Silver pearl (90 gp).


Social Check DCs


Heward Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His brown hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Slave, Criminal record. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Heward Coombs, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Norman Westcott, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His red hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: Born in the south his family was never financially stable. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Norman's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To protect his home.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Norman Westcott, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)9 (-1) 17 (+3)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 15000 cp. Deep blue spinel (600 gp). Rose (70 gp).


Social Check DCs


Simon Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears blue trousers with green and violet striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He has a small bristly mustache and wavy brown hair. His blue eyes peer out from beneath his Stetson blue hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He was always a brilliant, if unscrupulous mind. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He then took over the family business and is one of the better Banker for hire.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Job, Adventurer. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Simon Bradshaw, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp.


Social Check DCs


Patrick Copeland, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his flail always slung over his shoulder. He keeps his auburn hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: Patrick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his mother.

History: Patrick was born with his mother's beautiful face. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Expand his business; and regain custody of his daughter

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Family, Job. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Patrick Copeland, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Deception +6, Investigation +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Freshwater pearl (16 gp). Carnelian (40 gp). Alexandrite (300 gp). Jade (140 gp).


Social Check DCs

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