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Advanced [show]


Robert Royal, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright silver hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. Robert was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Bellfounder. He now spends his time doing works of charity.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Royal, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 10 (+0)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. Deep blue spinel (800 gp). 1 Darkwood Shield.


Social Check DCs


William Kimberly, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tan painted combat armor at almost all times. His silver hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Architect. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the east to a Architect, William learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has worked as a Architect like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Architect

Voice: Russian accent

Attributes [hide]

William Kimberly, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Norman Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a pastel and white handkerchief worn on his left side. He has wavy golden hair. His blue eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and regain custody of his son

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Spalding, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Shane Charlton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly golden, has prominent grey streaks. His brown unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture.

Ideals: Optimist, Justice. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Shane Charlton, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)11 (+0) 11 (+0)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is long and silver with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Criminal record. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Gunter Gracey, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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