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Advanced [show]


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and curly. His eyes are gray and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Dustin's homeland. Dustin decided to take the middle way and become a bodyguard. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Military, Immigrant. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Dustin Westcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Theobald Gresham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears blue cloth garments or leather armor. He has styled his silver hair well, parting it to the left. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He feeds upon the attention of others.

History: He was born at the edge of vast forest. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Theobald Gresham, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. Amber (40 gp). Jet (40 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Hugh Gyula, Male Human [Permalink]

Personal [hide]

Description: An older man who wears green painted combat armor at almost all times, he is not a threatening figure. He has dyed his greying red hair a little too much giving a sharp red color. He has hazel eyes and a green hat with a brown feather.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: Hugh was born the youngest of three triplets. In his 18th year, his parents were killed by a orcs raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants revenge against orcs; and his spouse's relatives view him with great suspicion

Flaws: Fearful. Bonds: Guardian, Family, Enemies. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Gyula, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kody Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin yellow vertical stripes and black pants. He is physically well-built. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A rival would like him out of the picture; and to clean up the streets

Flaws: Antagonistic. Bonds: Criminal record, Nature, Adventurer, Guardian. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Reid, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)6 (-2) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Dustin Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a tan and black robe with the hood down. His silver hair is unkempt and raggedy. His fierce hazel eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dustin's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Poor. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Dustin Dayton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. 3 Holy water. 2 Acid flasks.


Social Check DCs

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