Bertram Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is cut jaggedly and amateurishly. His eyes are blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.
History: A powerful necromancer made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has since lost track of the people in his past.
Motivation: A rival would like him out of the picture; and his spouse's relatives view him with great suspicion
Flaws: Shy. Bonds: Poor, Family, Mentor, Criminal record. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Violet garnet (600 gp). Red-brown spinel (90 gp). Lapis lazuli (4 gp). Moss agate (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drogo Snape, Male Human [Permalink]
Personal [hide]
Description: A 5'3" western man, he wears a well pressed and immaculate suit (or dress). He wears his silver hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also is a firm believer in the manly ideal.
History: Drogo was born with his father's beautiful face. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Layabout
Voice: German accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp.
Gerald Compton, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. With a patchy golden beard and wild golden hair. He has gleaming, smiling hazel eyes.
Personality: He can speak with the recently deceased. He is obsessed with his god.
History: Born in the east to a Painter, Gerald learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He struck the Painter job and began his own company from there.
Motivation: Many brigands want him driven away.
Ideals: Athletic, Gifted. Bonds: Religious, Job, Enemies. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 4 Smokesticks.
Ernest Graham, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown cloak and cross-gartered red stockings. His hair is chestnut and curly. This hazel eyed westerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the west. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Jeweler, but he got bored and became a Stylist. He inherited the family business which he has now maintained for 10 years.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to be a jeweler again
Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Military, Job. Occupation: Stylist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp. 1 Antitoxin. 3 Tanglefoot bags.
Hubert Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He wears his auburn hair up. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a Layabout, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Poor. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
Possessions: 12000 sp. 1 Minor magic item.
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