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NPC Generator

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Advanced [show]


Alex Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his music dream.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Military. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Alex Clapham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Solomon Milton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears white painted combat armor at almost all times. He has done his best to style his blonde hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by illithids. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Opinionated, Logical. Bonds: Enemies. Occupation: Farmer

Voice: Squeaky

Attributes [hide]

Solomon Milton, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 13 (+1)6 (-2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. Violet garnet (1200 gp). Freshwater pearl (10 gp).


Social Check DCs


Solomon Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. His hair is auburn and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is very quiet and rarely speaks above a whisper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A powerful slaver made him what he is. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Mentor, Adventurer. Occupation: Miner

Voice: Whispers

Attributes [hide]

Solomon Denholm, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Scribe for hire.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: In love, Job. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Thomas Leighton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)12 (+1) 14 (+2)5 (-3)
Skills Persuasion -1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 60 pp. Solid gold idol (1000 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Alexandre Hayden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish brown hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Shoemaker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Expand his business.

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Alexandre Hayden, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2400 sp.


Social Check DCs

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