Solomon Blankley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He typically wears brown cloth garments or leather armor. He has a hunchback. His moppish white hair is in a traditional bowl cut. His brown eyes peer out from beneath his Stetson brown hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.
History: The child of a Servant, who enjoyed hunting, Solomon was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Guardian, Nature. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Kody Breeden, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.
History: Kody hails from a village terrorized by gnolls. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.
Motivation: A deep hatred of gnolls; and wants to work out more often
Ideals: Professionalism, Athletic. Flaws: Terse. Bonds: Immigrant, Enemies. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Gunter Kensley, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he dresses in white turtlenecks beneath a black coat with green slacks. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Shepherd.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new shepherd responsibilities is difficult
Flaws: Impulsive, Fearful. Bonds: Job, Slave, Family. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Raymond Warwick, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in a clean violet cloak covering his clean studded leather and is in decent physical shape. His blonde hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.
Motivation: He is unsatisfied with his job; and seeks redemption
Ideals: Opinionated, Justice. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Zircon (50 gp). Brown-green garnet (150 gp).
Hugh Ramsay, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: Hugh wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Knight in town.
History: He is a Deep Scion in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently the stress of being a Knight has made it difficult for him to sleep.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 5000 cp. Aquamarine (900 gp). Deep green spinel (90 gp). Obsidian (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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