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Advanced [show]


Roland Hale, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Junk Dealer. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Enemies, Immigrant. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Roland Hale, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Blue quartz (15 gp). Jet (90 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Halsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Tailor. His hair is greying and his face has many wrinkles. His eyes are hazel and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not trust anyone and sleeps with one eye open.

History: Trym was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Tailor has made it difficult for him to sleep.

Motivation: To get a good night's sleep; and expand his business

Ideals: Optimist. Flaws: Ugly, Insane, Insomniac. Bonds: Job. Occupation: Tailor

Voice: German accent

Attributes [hide]

Trym Halsey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 6 (-2)14 (+2)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Richard Home, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear brown pants and tee shirts, marred by chocolates. With bright auburn hair and a scraggly beard. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. Richard was born on a far western desert where he grew up under the tutelage of his mother, an expert Armorer. Days after completing his studies, news broke out that his hometown was attacked by drow. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: A deep hatred of drow; and many drow want him driven away

Flaws: Ugly, Shy. Bonds: Enemies, Poor, Immigrant. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Richard Home, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Home, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is cut short. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 5 years.

Motivation: To settle down with his crush; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Mentor, Job, Has a crush. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Home, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Red-brown spinel (50 gp). Moonstone (50 gp). Deep green spinel (50 gp).


Social Check DCs


William Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he is wearing a long, brown, dusty cloak. He has a small bristly mustache and wavy black hair. His hazel unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Joker. Flaws: Disease, Mundane. Bonds: Attractive, Nature, Job. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

William Tattersall, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)13 (+1) 16 (+3)9 (-1)
Skills Insight +5, Stealth +0
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 2100 sp.


Social Check DCs

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