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NPC Generator

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Advanced [show]


Bertram Sherwood, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Apothecary does, and he perpetually has his quarterstaff ready. His brown hair is cut short. He has several tiny amber earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Apothecary job and began his own company from there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Artistic, Pacifist. Bonds: Job, Rich. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Sherwood, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 14 (+2)7 (-2)
Skills Arcana +2, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Richard Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin grey vertical stripes and black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His brown hair is slicked back into a classic pompadour. His green eyes dart from person to person.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and money/treasure

Ideals: Artistic. Flaws: Insane. Bonds: Military, Job, Rich. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Richard Darby, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)10 (+0) 18 (+4)12 (+1)
Skills Animal Handling +6, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Raymond Langston, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His red hair is unkempt and raggedy. His eyes are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Langston, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Clerebold Kitchur, Male Human [Permalink]

Personal [hide]

Description: This northern man sports blue clothing, slightly heavier than average wear. His clothes are grease stained in places. He has shaved his head bald. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a plains tribe. Clerebold was born on a far northern plains where he grew up under the tutelage of his father, an expert Shepherd. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Joker. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Kitchur, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Disguise kit. 1 Crowbar.


Social Check DCs


Shane Tenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Tanner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has auburn hair. His eyes are a pleasant blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the south. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: He loathes his own lifestyle.

Ideals: Gifted, Professionalism. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Tenley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)16 (+3) 14 (+2)5 (-3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Hematite (7 gp). Zircon (40 gp).


Social Check DCs

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