Gomory Hadley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He dresses like a well dressed Interpreter does, and his gloved hand is found clutching a ceremonial dagger. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gomory hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. By chance he met his brother recently and the two have been together since.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting. Bonds: Job, Family, Enemies. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Blue star sapphire (400 gp).
Chad Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has red hair. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Chad was raised in a hard working conservative environment. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: To get a good night's sleep; and to be a dilettante again
Ideals: Joker, Extrovert, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Auran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0
Possessions: 3100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Dustin Sydney, Male Human [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His red hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Sage profession.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: To reunite with his absent father; and to unite with his brother
Flaws: Insomniac. Bonds: Job, Rich, Family. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Roger Snape, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a small bristly mustache and wavy white hair. His ears are large.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Roger hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge.
Flaws: Ugly, Mundane, Impulsive. Bonds: Enemies. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Everard Easton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. He wears a colorful flower in his silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Shoemaker and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and sabotage a competitor
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 40 pp. 1 Masterwork Common Melee.
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