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NPC Generator

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Advanced [show]


Alexandre Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His long white hair reaches down to his waist. His eyes are green and catlike.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Alexandre Garrick, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with brown highlights, and long black pants that bunch up around his shoes. His tied-back hair is golden. He has a dull look in his blue eyes.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Optimist. Bonds: Job, Rich, Nature. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Hastings, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ralf Bing, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His auburn hair is singed and shortened. He has green eyes and a black hat with a brown feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Bing, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Banded mail.


Social Check DCs


Tim Dayton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. He has a dull look in his brown eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Navigator job and began his own company from there.

Motivation: Further expansion of business; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Professionalism, Artistic. Bonds: Job, Enemies. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Tim Dayton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theobald Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He is physically well-built. He wears his silver hair up in a very large beehive style do. His fierce brown eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and he feels threatened by others

Ideals: Philantrophist. Flaws: Fearful, Racist. Bonds: Rich, Family. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Theobald Shelby, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs

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